Artists use lighting and shadows in there art to make there art look more realistic, to create depth and distance even know the design is actual 2d, the artists creates it to seem like it’s 3d. I found 2 images online by artists and I’ve analysed the lighting and shadows within the art.
I identified the different types of lighting and shadows used in this piece of art by an artist called Efflam Mercier. I found his artwork interesting in the design and the way he shows lighting and shadows. It seems like he used reflection on the floor to create a marble effect style for his art leading to light bouncing off it. He’s also used sub surface scattering on part of the creature which has made it brighter and could be showing off skin rather then bones for the horns. I can also only identify one source of light coming from a crack in the rocks. All the light seems to come from this spot creating bounce light on the floor and the walls giving the scene more lighting. This could lead to the reasoning for the marble floor and why he decided with that idea. Lastly, he uses hard shadows and dynamic occlusion towards the women as the light source appears to be further from her creating harder shadows rather than soft shadows.
This next piece of art was created by the same artist. I chose two piece from the same artist because I liked the way he used lighting in his art to create emphasis in his art. I first noticed that unlike the other piece, this one takes place outside making the light source come from the sky but the artist has used clouds to block on the light and allowing rays of light to come through creating bounce light and emphasis in certain areas. There is also hard showing as represented by the creature as the light seems to be coming from the other side of the creature. This has allowed the artists design less detail on the creature. Rim lighting can be found on certain areas around the character as well creating light on the front but not on the back creating dynamic occlusion.