After looking at cracks and damaged around Norwich, I went on to create my Z brush Jersey Barrier model. I was taught the main features from Chris and gained a basic understanding and knowledge of how to use the software.

I will say that I didn’t like the controls for Z brush as I found them annoying and just a pain to use. The controls for Maya are simpler and takes less time to grasp. Moving the screen around is a challenge in Z-brush.

Anyway, my first time using Z-brush went alright. Getting used to the way it works will take some time but I understand what it’s used for and how to use it. When it came to Z-brushing my Jersey barrier, I went for less detail and tried to get some damaged on to the structure. I didn’t want to go big and mental with it because I didn’t know how it would effect the next step and because it’s my first time using this software and I prefer to take it slow, rather than go head first and bold when I may get many things wrong and then fall behind others in my course. While I’m learning, I believe it’s best to think small and stick to the instructions and lead of Chris until I known how to properly make them. Then’ I’ll go big and make something that I know will be a challenge but I’ll still be able to make it.



These are screenshots of my Barrier after Z-brush. Like I said, it is safer to stick with thinking small for now but once I know what I’m doing, I’ll try to go bigger by adding in more damage and more design to the 3D model.



Before going into Zbrush with my barrier. I went to Norwich and had a look at some of the buildings, walls and paths for some insight on the style and the look of real life acid corrosion, the impact of damage and age.

Looking at them allowed me to focus more clearly on the way cracks and damaged are formed on environmental surfaces but it mainly depends on what created the damage. Most damage seen on statues and buildings is usually caused by acid rain which corrodes the rock used to make the structures.

I believe that this has helped me get a better understanding of damaged surfaces and I’ll definitely look at more again when designing a damaged environmental objects or anything that is supposed to look damaged.


Making the Barrier in Maya was simple and didn’t take too much time. From the get-go, I saw a simple way to make it and get it done but I followed Chris’s example in the workshop in case I got something wrong and I would have gotten the sizes wrong if I hadn’t followed him.

The object as a whole was very basic, similar to the Oil Drum but that would all change once it gets added into Z-brush. I had a go with Z brush in the Monday Workshop and I liked the effect that it would get but I found the controls to be annoying when moving around the screen.

Unfortunately, Z-brush cost around £700 to buy which is a lot of money for one piece of software. Which would mean that I would have to find it another way, or just use the computers in Uni which is annoying as I live far away and the computers are always being used? Not to mention the Library computers are macs which don’t help. So as of now, I only have the Maya version of my model.




After having a long and relaxing Christmas break, I’ve come back to Uni for a new term and a new project with 3D. This new project is to make a 3D Barrier in Maya and then export it to Z brush where I’m supposed to make the barrier look more damaged.

I looked online to see what Barrier’s would look like and I got a similar look and style of Barrier’s from my search. This gave a strong impression that they all look the same but with the detail added on in Z-brush, you can make a Barrier look different or unique as well as show history and age.



With Task 2. I had to create an Oil barrel in Maya. Chris made the same barrel in the Monday session and guided us with making the model.

It was simple to replicate on my own at home without the guidance in the workshop and I was proud to get and accurate look alike to the Oil Drum made in the workshop as I saved that Oil Drum on the local D drive.

When looking at the final model, there isn’t much difference between the different angels as all sides are the same as it’s a cylinder and the top and bottom remain the same with just an added cap on the top. This shows how not all model has to be complicated and over detailed.




The second 3D task I was given, was to create a 3D model of an Oil Drum. Naturally, this object is common in games appearing often like crates and is not too advanced that it would be difficult.

Just like the desk lamp task, I was given a tutorial on how to make an Oil Drum in my Monday session after lunch. This did help to make the barrel and show me many shortcuts and ways of making a 3D model in Maya. I will say that sometimes, I do believe that there are easier ways of making and object or a certain part but I believe that Chris might make something a certain way to show us students multiple approaches or for other reasons that I’m not aware of.

I also created my own reference library of images that I thought could help me with the shape and look of my Oil Drum. From what I could gather, most Oil Drum’s are basically the same but just in different colours. It’s when you look at barrels that you get many different types and styles from games and real life.